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INI File  |  2000-01-24  |  42KB  |  1,170 lines

  1. [<é]STARTIP Entry Point─ÖUENDStops IP executionpÜUCOUNTBranch when count reaches zero¢UFLAG CLRClear flag╚¢UFLAG IFBranch if flag sett£UFLAG SETSet flag ¥UFLIPFLOPBranch every other execution╠¥UGOTOBranch to labelx₧ULABELGoto marker$ƒURANDOMBranch if less than percent╨ƒUROTATERotate SubObject|áUTRANSLATEMove subobject up or down at given speed(íUOPENINGSubobject is openingct╘íUISOPENIs subobject open or closed?ÇóUGRABSOINDEXGrab subobject with index,úUGRABMISSILEGrab first active missile launcher╪úUGRABNXTMISSILEGrab next active missile launcheräñUFIREMISSILEFire missile launcher0ÑUSETTRANSDISTSet distance of translationon▄ÑUTRANSIMMMove up or down immediatelyêªUCLOSINGSubObject is closing4ºUGRABEVENTRGrab a triggered eventαºUSETTIMERSet timer for 'n' ticksî¿UCHECKTIMERCheck if timer is up8⌐UEVENTSDONEAll events of this type done?Σ⌐UDOINGEVENTSet game info for done eventɬUFIREBEAMFire current beam.or given time<½USETBEAMTYPESet beam weapon typeΦ½USETBEAMRATESet beam's rate of fireö¼USETBEAMTIMESet duration of beam@¡USETBEAMSALLSet all beams to current settings∞¡UGRABBEAMGrab first beamÿ«UGRABNXTBEAMGrab next beamD»UROTATEREVReverse rotation≡»USETPITCHBOSSSet destination of pitch motion£░USETBOSSZSet boss's z coordH▒UGRABPATTERNGrab pattern by index⌠▒USETPTRNTIMESet length of current patterná▓USETPTRNRATESet rate of current patternL│USETPTRNDATAInsert data into current pattern°│USETPTRNCURRENTSet current set in current patternñ┤USETPTRNTYPESet type for current patternP╡USETPITCHSOSet subobj pitch deltaⁿ╡USETSPEEDSOSet subobj spin speed¿╢USETSPEEDBOSSSet boss spin speedT╖USPINNINGBOSSIs boss spinning╕USPINNINGSOIs subobj spinning¼╕URESETEVENTReset current subibject's eventX╣UINBOSSFOVPlayer is in boss's FOV║UROLLSEARCHRoll boss to player░║USETSPEEDPLAYERSet player ccenter speed\╗USCREENSTUTTERDo screen stutter effect╝USETBEAMDURSet beam's duration┤╝USETBEAMLEVELSet beam's intensity level`╜USETDESTROYSOSet subobject's destroy flag ╛UTRANSLATINGSOIs SO translating╕╛USETTRANSZSet so's trans z destinationd┐USETTRANSSPEEDSet so's translation speed└UROTATEBOSSRotate boss at given speed╝└UROTATEREVBOSSReverse boss rotationh┴UGRABSOCIRCLEGrab SO from circular list┬USETVISIBLESOSet SO's visibility flag└┬USETCIRCLEDATASet circular list elementl├USETCIRCLENEXTMove to next element in circular list─UROTATEINCIncrease SO's rotation speed──USETBEAMSOSet beam info by SOp┼UTRANSLATINGBOIs boss translating╞USETTRANSZBOSet boss's z translation╚╞USETTRNSSPEEDBSet boss's translation speedt╟UFIREALLBEAMSFire all boss beams ╚UPOPTURRETPop crab boss turrets╠╚USETPOPXSet dest pop xx╔USETPOPY$╩USETPOPZ╨╩USETPOPTIME|╦USTOPBEAMStop beam from firing(╠UINCPTRNRATEChange pattern's rate╘╠USETTRACTPLAYERSet tractor beam powerÇ═USETKILLTIMESet endgame timer,╬UCLEANCIRCLEClean circle pattern of destroyed SOs╪╬UGETCLEANCIRCLEä╧UPLAYSOUNDPlay sound id0╨UPLAYANIMStart or stop a SO animation▄╨UINCSPEEDSOIncrease SO's spin speedê╤USETEYEOPENSet eye open amount by hits left4╥USETCRAFTRATESet craft launch rateα╥USETCRAFTMAXSet number of craft per levelî╙USETCRAFTSPEEDSet speed of alien craft8╘USETCRAFTWAVESet number of craft per launchΣ╘USETCRAFTLEVELStart level specific craftÉ╒USETBOSSSCORESet score for killing boss<╓UBOSSHACKHack functionsΦ╓USETYAWSOSet subobj yaw[obj10011]
  2. anim_state4_loop =        0
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  6. image_state4_name =        
  7. image_state4_flags =        0
  8. anim_state3_loop =        0
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  11. anim_state3_frame =        0
  12. image_state3_name =        
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  26. anim_state0_loop =        -1
  27. anim_state0_tick =        60
  28. anim_state0_type =        0
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  30. image_state0_name =        FE_Light.mgs
  31. image_state0_flags =        2
  32. action_state4 =        
  33. action_state3 =        
  34. action_state2 =        
  35. action_state1 =        
  36. action_state0 =        
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  42. snd_state4_name =        
  43. spot_clrstate4 =        0
  44. slug_state3_name =        
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  49. snd_state3_name =        
  50. spot_clrstate3 =        0
  51. slug_state2_name =        
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  53. snd_state2_sndid =        0
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  55. snd_state2_loop =        1
  56. snd_state2_name =        
  57. spot_clrstate2 =        0
  58. slug_state1_name =        
  59. snd_state1_enablesndid =        0
  60. snd_state1_sndid =        0
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  70. snd_state0_name =        
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  74. spot_groupid =        0
  75. spot_linkid =        0
  76. spot_id =        65553
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  79.  
  80. [obj10010]
  81. anim_state4_loop =        0
  82. anim_state4_tick =        0
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  84. anim_state4_frame =        0
  85. image_state4_name =        
  86. image_state4_flags =        0
  87. anim_state3_loop =        0
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  89. anim_state3_type =        0
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  91. image_state3_name =        
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  94. anim_state2_tick =        0
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  97. image_state2_name =        
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  101. anim_state1_type =        0
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  103. image_state1_name =        
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  106. anim_state0_tick =        200
  107. anim_state0_type =        0
  108. anim_state0_frame =        2
  109. image_state0_name =        RedLight.mgs
  110. image_state0_flags =        2
  111. action_state4 =        
  112. action_state3 =        
  113. action_state2 =        
  114. action_state1 =        
  115. action_state0 =        
  116. slug_state4_name =        
  117. snd_state4_enablesndid =        0
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  119. snd_state4_id =        0
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  121. snd_state4_name =        
  122. spot_clrstate4 =        0
  123. slug_state3_name =        
  124. snd_state3_enablesndid =        0
  125. snd_state3_sndid =        0
  126. snd_state3_id =        0
  127. snd_state3_loop =        1
  128. snd_state3_name =        
  129. spot_clrstate3 =        0
  130. slug_state2_name =        
  131. snd_state2_enablesndid =        0
  132. snd_state2_sndid =        0
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  134. snd_state2_loop =        1
  135. snd_state2_name =        
  136. spot_clrstate2 =        0
  137. slug_state1_name =        
  138. snd_state1_enablesndid =        0
  139. snd_state1_sndid =        0
  140. snd_state1_id =        0
  141. snd_state1_loop =        1
  142. snd_state1_name =        
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  144. slug_state0_name =        
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  154. spot_linkid =        0
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  158.  
  159. [obj1000f]
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  161. anim_state4_tick =        0
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  176. image_state2_name =        
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  178. anim_state1_loop =        0
  179. anim_state1_tick =        0
  180. anim_state1_type =        0
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  182. image_state1_name =        
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  184. anim_state0_loop =        -1
  185. anim_state0_tick =        100
  186. anim_state0_type =        0
  187. anim_state0_frame =        1
  188. image_state0_name =        FE_Light.mgs
  189. image_state0_flags =        2
  190. action_state4 =        
  191. action_state3 =        
  192. action_state2 =        
  193. action_state1 =        
  194. action_state0 =        
  195. slug_state4_name =        
  196. snd_state4_enablesndid =        0
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  198. snd_state4_id =        0
  199. snd_state4_loop =        1
  200. snd_state4_name =        
  201. spot_clrstate4 =        0
  202. slug_state3_name =        
  203. snd_state3_enablesndid =        0
  204. snd_state3_sndid =        0
  205. snd_state3_id =        0
  206. snd_state3_loop =        1
  207. snd_state3_name =        
  208. spot_clrstate3 =        0
  209. slug_state2_name =        
  210. snd_state2_enablesndid =        0
  211. snd_state2_sndid =        0
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  215. spot_clrstate2 =        0
  216. slug_state1_name =        
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  218. snd_state1_sndid =        0
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  221. snd_state1_name =        
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  223. slug_state0_name =        
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  233. spot_linkid =        0
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  235. spot_type =        1
  236. spot_flags =        1
  237.  
  238. [obj1000e]
  239. text_name =        
  240. text_id =        0
  241. text_fontid =        2
  242. action_state4 =        
  243. action_state3 =        
  244. action_state2 =        
  245. action_state1 =        
  246. action_state0 =        
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  250. snd_state4_id =        0
  251. snd_state4_loop =        1
  252. snd_state4_name =        
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  254. slug_state3_name =        
  255. snd_state3_enablesndid =        0
  256. snd_state3_sndid =        0
  257. snd_state3_id =        0
  258. snd_state3_loop =        1
  259. snd_state3_name =        
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  261. slug_state2_name =        
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  267. spot_clrstate2 =        8421504
  268. slug_state1_name =        
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  272. snd_state1_loop =        1
  273. snd_state1_name =        
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  275. slug_state0_name =        
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  285. spot_linkid =        0
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  287. spot_type =        5
  288. spot_flags =        1
  289.  
  290. [obj1000c]
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  319. image_state0_name =        FE_OK_Small.mgs
  320. image_state0_flags =        2
  321. action_state4 =        
  322. action_state3 =        
  323. action_state2 =        
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  336. snd_state3_id =        0
  337. snd_state3_loop =        1
  338. snd_state3_name =        
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  344. snd_state2_loop =        1
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  352. snd_state1_name =        ID: 100
  353. spot_clrstate1 =        0
  354. slug_state0_name =        
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  364. spot_linkid =        0
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  368.  
  369. [obj1000b]
  370. text_name =        mctext.mgText
  371. text_id =        107
  372. text_fontid =        3
  373. action_state4 =        
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  389. snd_state3_loop =        1
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